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The game was released in March 2010 for Microsoft Windows, PlayStation 3 and Xbox 360. Just Cause 2 received generally positive reviews from critics, who praised its gameplay, open-ended nature, stunts, world design, and graphics while criticizing its story, gunplay, and mission design. Sales of six million copies worldwide exceeded original projections. The game was supported with downloadable content at release, and a multiplayer fan project was eventually approved as an add-on. A sequel, Just Cause 3, was released in late 2015.
The game is set in Panau, described as an island with a variety of landscapes and cultures (including Japan, Thailand and the Malay Archipelago). The team chose the setting because they considered that its exoticism suited an action game.[7] Hawaii and New Zealand also inspired the game world.[14] Although the game's plot was unconnected to Just Cause, it featured a more-experienced Rico as the protagonist.[16] According to game director Magnus Nedfors, the team retained the first game's "campy" tone.[14] The narrative remained light and the game was made into something intentionally "silly"; the team "don't take ourselves or our game too seriously".[17] Plot was not the primary focus of Just Cause 2, and the team took three to five months to create the story.[18] The game runs on Avalanche Software's upgraded Avalanche Engine. Unlike Just Cause, it was released only for seventh-generation consoles and its graphics were not limited by the restrictions of older consoles. Since it is set in an open world, Avalanche co-founder Linus Bloomberg thought a long draw distance was essential to motivate players to explore the game world and the engine was modified to accommodate that feature.[19] The PC version runs on DirectX 10 hardware, and is incompatible with Windows XP.[20] The PlayStation 3 version allows the user to capture gameplay video and export it to the XMB or upload it to YouTube.[21] However, most content is identical across all platforms.[12]
According to designer Peter Johansson, the game would support a variety of downloadable content[30] and DLC was released on PlayStation Store, Steam and Xbox Live Marketplace after the game's release. The Black Market Aerial Pack included an F-33 Dragonfly jet fighter, dual parachute thrusters and a multi-lock missile launcher.[31] The Black Market Boom Pack included a quad rocket launcher, a cluster bomb launcher and an air-propulsion gun.[31] The Black Market Chaos Pack included Rico's signature gun, an Agency hovercraft, a Chevalier Classic, a bull's-eye assault rifle and Tuk Tuk Boom Boom. Although the pack is no longer available, its contents may be downloaded separately.[28][32] Avalanche also released several pieces of free DLC, including a Chevalier Icebreaker (an ice-cream truck with bullbars),[33] Tuk Tuk Boom Boom (introducing a tuk tuk with a "roof-mounted weapon of mass destruction")[34] and a Chaos Parachute pack.[35]
Just Cause 2: Multiplayer Mod originated as a fan project by two modders, Jaxm and Trix, who were impressed with the game's scale after playing its demo. They stopped modding Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, and began developing a multiplayer mod for Just Cause 2; the team eventually expanded to six.[36] The mod was later recognized by the game's developers as an add-on.[37][38] It supports achievements and adds multiplayer capability, allowing hundreds to thousands of players to interact in the game's map of Panau.[39] After several years in the making, the mod became available as free downloadable content on Steam on 17 December 2013.[40]
That's a very good thing because you'll be blowing up a lot of stuff. Causing explosions leads to chaos, which functions as a type of currency in Just Cause 2. To unlock new story missions and other goodies, you need to wreak as much havoc as you can, and you get lots of different, preposterous ways to do it. If you see a grouping of fuel tanks, you could just run in and shoot them with a machine gun, but that is one of the less dramatic ways to do it and will use up ammo besides. (And early on, the game is a bit too stingy with ammo, given the focus on making things go boom.) But why approach things in such a pedestrian manner? Instead, you could hijack a passenger jet, put it on a destructive path, and jump out at the last minute. Or you could steal a hulking tank, drive it to a central location, and unleash its cannon on everything that looks like it might erupt in a ball of flames. The dramatic approach can take a bit more time, but it usually leads to a good deal of entertainment. Yet, even if you do things the easy way and use a dinky pistol, the explosions are perfectly loud, big, bright, and obnoxious.
There's more to traveling around this gargantuan isle than just parachutes and rickshaws, however. There are more than 100 different vehicles to drive and pilot, from sedans and double-decker buses to commuter aircraft and speedboats. The physics are loose and wild, which lets you pull off some crazy stunt jumps off of ramps and cliffs. It's always fun, too, to get some good speed in a motorcycle and parachute away and then watch the bike zoom off without a driver. Often, it will even explode for no apparent reason other than the obvious thrill of it all, as if you're supposed to believe you ejected just in time. The loose handling of most of these vehicles suits the chaotic nature of the game rather well, and assuming you're not trying to do anything too specific, random wipeouts are to be expected and are even rather enjoyable when they occur. (You might get a chance to perform a daring and unplanned escape as you go careening over a cliff, after all.) If you're taking part in one of Just Cause 2's racing challenges, however, the lively physics don't always work to your benefit. A race in a speedboat, for example, might send you over a thin stretch of land. This could lead to a superfun sequence of tumbles and spins before you zoom away on the other side. But it could also lead to a frustrating sequence of tumbles and spins that deposits you directly on the beach and keeps you from completing the challenge. Aircraft challenges can also be exasperating because you don't have the ability to yaw (that is, move from side to side), and the relaxed controls make it easy to overshoot the ring you're meant to fly through.
The game gives you plenty of reasons to visit all of these varied locations. The many villages dotting the geography harbor rewards like gas tanks to blow up and weapon and vehicle parts to collect. Those parts can be used to enhance the effectiveness of your guns and rides--you just need to call up the black market dealer and choose how you want to apply them. You can also call the dealer if you want him to drop off a weapon or vehicle or to quickly travel to a location you've already visited. The implementation of this mechanic could have used some tweaking. For example, you can't order up more than one item at a time (if you want both a shotgun and a chopper, you need to make two calls). But considering how easy it is to find weapons and how much fun it is to parachute around, you won't need the black market contact all that frequently. Even if you aren't apt to collect the scattered treasures, there's intrinsic joy in seeking out and blowing up propaganda stations and demolishing the statues of island dictator Baby Panay. Maybe that's because you can grapple one of those statues to a fire truck, hop behind the wheel, and pull the false idol down.
Amid all this free-form gameplay are loads of faction missions to perform for the three gangs you work with, as well as some longer agency missions that progress the story. Some of these missions are fun and varied, such as one in which you must defuse a series of bombs by stunt jumping from one vehicle to another. Most of them combine Just Cause 2's various mechanics in interesting ways, having you fly an aircraft, infiltrate guarded fortresses, and destroy specific objects in the course of a single assignment. But even when flaunting this kind of variety, some missions aren't very enjoyable because they magnify the small issues that barely register during your free-form travels. For example, the waypoint arrow gets confused with high altitudes, which is rarely an issue when you are just traveling to your chosen destination, but it's a bigger annoyance when a time limit is pushing you to find an exact spot. Heavily scripted escort missions saddle you with AI companions who think nothing of wandering into fire. And stronghold takeovers get monotonous because they play out more or less the same way every time. The game's loose mechanics make for freewheeling fun when you choose your own actions, but they can sometimes lead to irritations when the game pushes you down a specific path.
CREDITS:Gibbed's Toolkit was created by Gibbed (Rick), JustARC by CJay, I merely compiled r171 and packaged them all together for convenience. The JCCE included was uploaded by Nicholas Roth to videogamemods.com/justcause2. FSBExt by Luigi Auriemma, and FSBExtractor by Aezay.
CONTENTS:Gibbed's Toolkit r128 - original binaries from videogamemods.com/justcause2Gibbed's Toolkit r169 - original binaries from videogamemods.com/justcause2Gibbed's Toolkit r171 - compiled from the 'current' source SVN on a Win 7 x64 system.
SHARETHIS.addEntry({ title:'[NA] Q74262 [Xbox One] I am not sure how to access the DLC in the game. What do I do? - SQUARE ENIX Support Center', summary:'First of all, you will have to register this code to your account. You can click here to access Microsoft's instructions for redeeming the code.Once the code has been redeemed on your account, please follow the steps listed below to download the DLC:- Start the game,- From the Main Menu, select "Downloadable content", and you will then be taken to the Xbox Store page that will show you each item you can download.- One at a time, please select the items to which you have access, click on the "Install" button and allow them to download.- Once all of the downloadable content has been installed, please quit and re-launch the game.Note:- You will be able to select the Wingsuit/Parachute skin from the "Gameplay" menu within the game.- You will have to complete the "Mario's Rebel Drop" mission to be able to select the Weapons and Vehicles as supply drops.If you require further assistance do not hesitate to contact us by using the button above.' }, {button:true} ); 2b1af7f3a8